This game was devopeled with the aim of addressing the culture of the Kaxinawa People (or Huni Kuin as they call themselves) in order to provide an exchange of knowledge and indigenous memories with the use of a new language: the videogames.
The idea is to provide an immersion in the Huni Kuin universe, where players can approach the indigenous knowledges – as songs, graphic patterns, stories, myths and rituals of the people – enabling the knowledge to circulate in a wider network.
In this sense, the production of the game was conceived as a collective creation of researchers, technicians, storytellers, indigenous designers and singers who made a permanent effort of translating cultures, medias and formats.
Article: MENESES, G. Knowledge in play: the creation of the video game Huni Kuin: Yube Baitana. GIS – Gesto, Imagem e Som – Revista de Antropologia, vol. 2, n. 1, 2017, pp. 83-110.
Lançamento do videogame “Huni Kuin: os caminhos da jiboia”, Abril 2016.
Mostra Rumos, Itaú Cultural, Agosto 2015.